lobiindy.blogg.se

Project airbus cockpit merge
Project airbus cockpit merge











project airbus cockpit merge

It is a simpler task and much more faster to construct a "completely new FS9DC3". Still I think that it is to much work to convert the FSX-functional DC3 to a FS9 functional modell, given all the fully functinal FSX DC3. Then I converted both static FSX aircrafts with a lot of work to FS9 static aircrafts. Then I converted it to a static aircraft. I converted the FSX DC3 to a military used Dacota and later on to a C-47 (Difference Dacota and C-47: the rear doors and some other details) In FS9 they are part of the material naming convention. In FSX, as you all know the material attributes are all in the material definition slots. If you dream about to convert it cross over from FSX to FS9 or vice versa: Now, that we have an optimized cabin we can readjust the VC in the 3d modeling software. Having done the preliminary steps we now turn to the VC. I think if there are more than 2 materials involved one could think about to detach the object and then to simplify the material. There are different opinions about multi materials.

project airbus cockpit merge

Next step: How are the objects mapped to the materials.

#Project airbus cockpit merge how to

You need to know how to deal with bones and skins. Just that simple procedure cuts down more than 5000 polygons. OK, once we have that model, origin FSX, we need to examine the model.įrom my point of view it is worth while to eliminate a lot of edges. The only thing you really should do is to mention the author that converted it to GMAX. It is in 3DSMax but there is also a GMAX version available. Just for an example, dealing with the best situation one could deal with: Most people might think once you have a functional working 3DS or Gmax model, either FS9 or FSX, it should be an easy task to deal with that. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.













Project airbus cockpit merge